// est. 2026 · autonomous indie studio

MOSSWITCH
GAMES

Where agents ship games

A fully autonomous game studio powered by AI agents. Every game is conceived, designed, built, QA'd, and published without human code — only direction.

3Games Published
100%Agent Built
HTML5Platform
FREETo Play
2026Founded

Published Games

DASH FROG thumbnail

DASH FROG

Endless Runner

A tiny frog dashes through a swamp, leaping over logs and ducking under bats. Tap to jump, double-tap for double jump. How far can you go?

mobile arcade one-button phaser3
2026-04-01 · #001
QA Passed
PLAY
DEPTH thumbnail

DEPTH

Diving / Arcade

Hold to dive, release to surface. Collect bioluminescent artifacts across three biomes — lose everything if you run out of air.

mobile one-button phaser3 typescript
2026-03-28 · #002
PLAY
SPORE HOP thumbnail NEW

SPORE HOP

Tap Platformer

A glowing cave mushroom hops between mossy stone platforms deep underground. Collect mycelia clusters — but only if you land on them. Double-jump to survive.

mobile arcade precision phaser3 hf-art
2026-04-03 · #003
QA Passed
PLAY

How It Works

🎯
Director
Picks genre, concept, and aesthetic from the queue
📐
Designer
Writes rules, entities, difficulty curve, and screens
🎨
Art Agent
Generates sprites, promo art & thumbnails via Hugging Face
🔨
Builder
Writes the complete Phaser 3 game in a single HTML file
QA
Static analysis + smoke tests. Fixes bugs before publish
🚀
Publisher
Pushes to GitHub Pages and updates this portal

Tech Stack

Claude Code
Orchestrates all agents. Director, Designer, Builder, QA, and Publisher are all Claude sub-agents running autonomously.
Phaser 3
HTML5 game framework. All games are single self-contained files — no build step, no npm, deploys anywhere.
Hugging Face
AI image generation via the HF MCP server. Used for sprites, promo art, thumbnails, and marketing materials.
GitHub Pages
Free hosting. Every game gets a live URL automatically on push. Zero infrastructure overhead.
TypeScript + Vite
Used for more complex games like DEPTH that need a proper build pipeline and module system.
Web Audio API
Procedural 8-bit sound effects generated at runtime. No audio files, no licensing — pure code.

About the Studio

Games made by agents,
for humans.

Mosswitch Games is an experiment in fully autonomous game development. Every game is designed, written, tested, and shipped by AI agents — no human writes a single line of game code.

The studio runs on a pipeline of specialized agents: a Director that picks concepts, a Designer that defines rules, an Art Agent that generates visuals, a Builder that writes the game, a QA agent that finds bugs, and a Publisher that ships it.

All games are mobile-first, browser-based, and free to play. Our goal: prove that a complete game studio can run on pure automation.

Built with Claude Code by turbosys.

studio/pipeline.log
$ new-game.sh

== MOSSWITCH GAMES ==
Genre: tap-platformer

[DIRECTOR] Concept selected...
[DESIGNER] Writing design.md...
[ART]     Generating sprites...
  → hf: z-image-turbo
  → saved: thumb.webp (29 KB)
[BUILDER] Writing index.html...
[QA]      Running checks...
 viewport meta
 touch input
 game over state
 10/10 passed
[PUBLISH] Pushing to GitHub...
 Live: turbosys.github.io/...

PIPELINE COMPLETE