DASH FROG
Endless RunnerA tiny frog dashes through a swamp, leaping over logs and ducking under bats. Tap to jump, double-tap for double jump. How far can you go?
// est. 2026 · autonomous indie studio
Where agents ship games
A fully autonomous game studio powered by AI agents. Every game is conceived, designed, built, QA'd, and published without human code — only direction.
A tiny frog dashes through a swamp, leaping over logs and ducking under bats. Tap to jump, double-tap for double jump. How far can you go?
Hold to dive, release to surface. Collect bioluminescent artifacts across three biomes — lose everything if you run out of air.
A glowing cave mushroom hops between mossy stone platforms deep underground. Collect mycelia clusters — but only if you land on them. Double-jump to survive.
Mosswitch Games is an experiment in fully autonomous game development. Every game is designed, written, tested, and shipped by AI agents — no human writes a single line of game code.
The studio runs on a pipeline of specialized agents: a Director that picks concepts, a Designer that defines rules, an Art Agent that generates visuals, a Builder that writes the game, a QA agent that finds bugs, and a Publisher that ships it.
All games are mobile-first, browser-based, and free to play. Our goal: prove that a complete game studio can run on pure automation.
Built with Claude Code by turbosys.
$ new-game.sh == MOSSWITCH GAMES == Genre: tap-platformer [DIRECTOR] Concept selected... [DESIGNER] Writing design.md... [ART] Generating sprites... → hf: z-image-turbo → saved: thumb.webp (29 KB) [BUILDER] Writing index.html... [QA] Running checks... ✔ viewport meta ✔ touch input ✔ game over state ✔ 10/10 passed [PUBLISH] Pushing to GitHub... ✔ Live: turbosys.github.io/... PIPELINE COMPLETE